As for the daily and weekly challenges which give rewards for performing certain tasks, they’re completely AWOL too. Same goes with the weekly FUT Champions event, where the best players get to compete for much bigger rewards: but not if they've picked the Switch, sadly. Squad Battles – where you take on offline versions of real players’ teams for rewards – was introduced on other systems in FIFA 18, but still isn’t available on Switch (which is annoying because it would be particularly useful on Nintendo's console given there are fewer players online). More galling, though, is that other modes included in last year’s FIFA on Xbox One and PS4 still aren’t here either. The other formats’ shiny new Division Rivals mode – where you’re placed in a division of similarly skilled players and get to play as many games as you can within a week to try and build your rank and earn special prizes – is nowhere to be seen here. Unfortunately, EA doesn’t seem to agree, meaning Ultimate Team is more or less unchanged. Well, it’s been a year, and we’re sure our delicate little Nintendo brains can handle it now. At the time, EA gave a half-hearted excuse as to why that was, with a producer essentially telling our pals over at Eurogamer that throwing every feature in there at once would intimidate new players experiencing Ultimate Team for the first time. Last year we were just delighted that Ultimate Team had made it across at all, but it was missing some major options and modes present in other versions of the game. The career mode is identical to last year’s already out-of-date offering, continuing to give players the Xbox 360 and PS3 experience instead of attempting to carry across at least some of the features from the other current-gen systems, like improved transfer negotiations.įar more frustrating, though, is the lack of progress made in FIFA’s most popular mode, Ultimate Team. Other absences are even less understandable. We're sure EA could have worked something out if it really wanted to, but no. As such, with the Switch version using a customised and enhanced version of the last-gen Ignite engine, it’s a no-show this year again. The Journey – a story mode following a young player called Alex Hunter as he makes his way from rags to riches – wasn’t in last year’s Switch entry, with EA bizarrely claiming that a story mode with in-game cutscenes was only possible with the power of its Xbox One and PS4 Frostbite engine (even though the NBA 2K games seem to manage it perfectly well, thanks very much). Granted, the most notable omission has been explained by EA before. And yet, at the same time, there are just as many additions on the other formats that haven’t made the jump over to the Switch, often for no apparent reason. Some of the new modes introduced in FIFA 19 on Xbox One and PS4 are present here too, all singing and dancing and helping to make the game feel fresher. The results are a mixed bag: while the action on the pitch is as entertaining as ever, the feature list is still oddly inconsistent with other versions of the game. With another 12 months available to improve on the groundwork laid in last year’s game, FIFA 19 could be considered the first ‘real’ offering from EA. This year, that courtesy is no longer extended. As the first entry on the Switch, FIFA 18 was given the benefit of the doubt in some respects as EA offered up a game on a new format with a new bespoke engine. This wasn’t exactly difficult to achieve, though (given that FIFA 13 on Wii U was the previous champ), and there was still plenty of room for improvement when it came to missing modes, features and the like. FIFA 18 delivered a solid football experience on Switch, causing us to confidently declare it “the best Nintendo FIFA ever”. Last year, EA Sports reignited its relationship with Nintendo by bringing a FIFA game to one of its home consoles for the first time in half a decade.
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